Category: Maya


What is Skonverter? Skonverter is quick little tool I wrote over my Thanksgiving break from work @ Volition. I needed something to keep my brain active and I’ve been meaning to at least try my hand at a skinning converter. ( Converting non skin cluster based deformation into skin cluster based deformation. ) Most of the

Renaming Blendshape Targets

Came across an issue when I tried to use the renameAttr command to rename targets on a blendshape node in Maya. After a lot of digging, it didn’t seem like anyone had a solid solution in Python written out. Here’s the one that I wrote up for my purposes, feel free to use…